Now Playing Tracks

Here are some screens of the map as it is in development.

This is Area One where the player starts. You can probably tell that in the original map, the player was not supposed to be in this area hence the lack of detail. As you can see I have reconstructed it in my Alpha build, so that the area is darker and more mystical than before. The wall is now around the corner to the left of the temple to stop the player wondering out. The pile of debris is now moved to the right to stop players straying into Area Three, and part of the temple wall is now removed as a door to Area Two.

I wanted to make the first area question the player about the environment they are in. I want the music here to be quite ‘puzzling’. 

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